Dragon Throne: Battle of Red Cliffs
(as บัลลังก์มังกร: ศึกผาแดง)
ดราก้อน ธรอน: แบทเทิล ออฟ เรด คลิฟส์
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WALKTHROUGH
In this game, the content focuses on the Three Kingdoms period (184 - 280 AD)
Dragon Throne: Battle of Red Cliffs
In this game, the content focuses on the Three Kingdoms period (184 - 280 AD). It is not just the backdrop of Dragon Throne: Battle of Red Cliffs, but the central element that shapes the game mechanics and overall presentation. Here are the details in the context of the game:
1. Historical Timeline
- Story Focus: The game covers over a century of Chinese history during the decline of the Han Dynasty (184 - 280 AD), but primarily concentrates on about 15 years around the Battle of Red Cliffs (208 AD), a pivotal event that divided the empire into three kingdoms.
- Role of Leaders: Players can assume the role of one of the three great warlords: Cao Cao (Wei), Liu Bei (Shu), and Sun Quan (Wu) to compete for dominance and unify China.
2. Historical-Mechanical Integration
The game stands out by turning historical authenticity into gameplay mechanics:
- Profession-Transference System: Based on historical policies, "Soldiers are farmers, and farmers are soldiers," allowing laborers to train as soldiers and return to civilian work.
- Tech-Tree System: Features over 100 research items derived from real social aspects of the Three Kingdoms era, including medicine, literature, philosophy, and science.
- Warfare Realism: Battles reflect the complexity of the era, such as supply lines with food and alcohol, use of siege ladders, and war machines based on ancient records.
3. Source Material
- Literature and History: The game draws from the classic "Romance of the Three Kingdoms" by Luo Guanzhong and includes historical references in the "History" folder within the game files.
- Character Representation: Each general has historically accurate portraits and names, along with special skills reflecting their personalities, such as Zhuge Liang as an Intelligence Officer.
4. Cultural Perspective
The game offers an "Eastern perspective" on empire-building and warfare, emphasizing human resource management, diplomacy, and subtle strategies, in contrast to most Western RTS games that focus on base building and attacks.
In summary, the Three Kingdoms period in this game functions as a "strategic simulation", allowing players to experience the turmoil of late Han China and manage resources and people to change the fate of the country.
