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Dragon Throne: Battle of Red Cliffs features a Heroes (or Warriors) system designed with deep RPG elements. There are 4 classes

Dragon Throne: Battle of Red Cliffs



The game Dragon Throne: Battle of Red Cliffs features a Heroes (or Warriors) system designed with deep RPG elements. There are 4 classes: Attacking, Defensive, Wizard, and Intelligence. These classes not only define stats and growth but also determine strategic roles on the battlefield and in city management:

1. Class Details

Each class has unique stat growth patterns depending on their level, with special characteristics as follows:

  • Attacking: Focuses on physical Attack Power to deal damage. Skills are accessible via shortcut 'X', e.g., Valor to boost surrounding soldiers' attack.
  • Defensive: Focuses on Shield/Armor Defence. Skills accessible via 'D', e.g., God Shield to strengthen army defense or other defensive abilities.
  • Wizard: Focuses on magic with diverse effects. Skills accessible via 'Y', e.g., Thunder to call lightning or Clone to disrupt enemies.
  • Intelligence: Often strategist or administrator, e.g., Zhuge Liang. Skills via 'N', focusing on tactical support like Heal or causing enemy Civil War.

2. Administrative Roles

  • City Administration: Heroes can be assigned official positions, such as Public Security Officer, Science Officer, or Management Officer. Intelligence class heroes excel in these roles.
  • Loyalty: Players must manage loyalty to prevent defections, offering gold or rank rewards across 5 levels.

3. Progression & Skills

  • Leveling: All heroes gain EXP to reach levels 1–9. At level 9, they gain Passive HP Regen, unavailable at levels 1–8.
  • Skill Points: Each level-up grants 2 skill points (max 16 at level 9) to enhance class-specific skills.
  • Mana: All class skills require mana, which regenerates naturally (~4 points every 2–3 seconds).

4. Hiring & Resurrection

  • Inn: Hire wandering heroes from all 4 classes; cost depends on hero level and player reputation.
  • Temple: Resurrect fallen heroes at a cost based on their level.

In summary, the class system in Dragon Throne is not just about attack differences but builds an ecosystem of leader units, requiring a balance of combat and administrative heroes for a stable and victorious empire.

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